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141. What should I pursue first? - in EVE New Citizens Q&A [original thread]
If you start playing WOW for the first time then you create a character, login and you have a clear path in front of you; - do quests to get to lvl 5 - get money for some decent gear - get to lvl 10 - move to new area - lvl 20 - get a mount - et...
- by Sid Crash - at 2014.01.10 09:14:00
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142. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Fozzie, you can iterate/nerf it all you want, they're both silly ideas that'll create hilariously broken game play while there's zero valid reasons to introduce them in the first place. It's one of those ideas that'll keep haunting you for years i...
- by Sid Crash - at 2014.01.10 00:17:00
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143. Recommendations for amarr ships for solo lvl 4 in sansha space - in Ships and Modules [original thread]
Transient Drifter wrote: Sid Crash wrote: Transient Drifter wrote: working on making this abaddon work... ok so i can fit it with 1.7k grid and 47cpu to spare... that is without faction mods, but i will swap those in as i get this missio...
- by Sid Crash - at 2014.01.09 14:17:00
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144. Recommendations for amarr ships for solo lvl 4 in sansha space - in Ships and Modules [original thread]
Ralph King-Griffin wrote: Sid Crash wrote: Degnar Oskold wrote: I think that there's something wrong with your current Abaddon fit if you can't solo virtually all level 4s without having to warp out. Can you post your fit? If your cap s...
- by Sid Crash - at 2014.01.09 12:45:00
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145. Recovering from hard times, asking for help. [online] - in EVE General Discussion [original thread]
What's wrong with starting from scratch?
- by Sid Crash - at 2014.01.09 11:44:00
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146. Marauders.... - in Ships and Modules [original thread]
Yeah, we went all over that and it's different from how you paint it.
- by Sid Crash - at 2014.01.09 11:23:00
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147. New player and I am not happy. Am I missing something? - in EVE General Discussion [original thread]
I haven't read any other replies (It's early and haven't gotten my first coffee yet) but I'll just sum up my initial reactions: - you don't have to grind, there's various ways of making isk . Some are semi passive on an alt, others require you t...
- by Sid Crash - at 2014.01.09 08:02:00
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148. Recommendations for amarr ships for solo lvl 4 in sansha space - in Ships and Modules [original thread]
Transient Drifter wrote: working on making this abaddon work... ok so i can fit it with 1.7k grid and 47cpu to spare... that is without faction mods, but i will swap those in as i get this mission runner up and running Without trying to dis...
- by Sid Crash - at 2014.01.09 07:33:00
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149. Nighthawk Ruined - in Ships and Modules [original thread]
Liang Nuren wrote: Gigan Amilupar wrote: The command ship rebalance was quite a while ago, and they also gave half of the command ships new models (something a lot of people liked). Something a lot of people didn't like. -Liang - Fero...
- by Sid Crash - at 2014.01.09 07:27:00
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150. Recommendations for amarr ships for solo lvl 4 in sansha space - in Ships and Modules [original thread]
Degnar Oskold wrote: I think that there's something wrong with your current Abaddon fit if you can't solo virtually all level 4s without having to warp out. Can you post your fit? If your cap skills are weak, you may need to be in an apocalyp...
- by Sid Crash - at 2014.01.08 23:32:00
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151. Marauders.... - in Ships and Modules [original thread]
You still get cycling, especially when trying to paint more targets. just less so. Yes, hence my remark about not being able to fire on multiple targets yup, insta damage = win The whole missile high alpha, delayed damage, target speed (vs angula...
- by Sid Crash - at 2014.01.08 23:28:00
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152. Recommendations for amarr ships for solo lvl 4 in sansha space - in Ships and Modules [original thread]
Something like this would work fine: [Abaddon, LVL 4 Sansha Named] Core C-Type Large Armor Repairer Armor EM Hardener II Armor Thermic Hardener II Armor Thermic Hardener II Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink ...
- by Sid Crash - at 2014.01.08 21:59:00
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153. Marauders.... - in Ships and Modules [original thread]
stoicfaux wrote: Sid Crash wrote: In this situation it does because the difference between T1 and Faction turret ammo is a plain damage increase for increased cost, but if you go from T1 to Fury ammo (which is needed to get the good dps numb...
- by Sid Crash - at 2014.01.08 21:47:00
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154. Marauders.... - in Ships and Modules [original thread]
In this situation it does because the difference between T1 and Faction turret ammo is a plain damage increase for increased cost, but if you go from T1 to Fury ammo (which is needed to get the good dps numbers on that Golem, without fury it's med...
- by Sid Crash - at 2014.01.08 20:05:00
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155. Recommendations for amarr ships for solo lvl 4 in sansha space - in Ships and Modules [original thread]
Transient Drifter wrote: I have been running lvl 4's in an abaddon with my alt in a drake, providing remote armor reps when needed. The only time the drakes reps have actually saved me is when i aggro the entire pocket. This setup is cheap and ...
- by Sid Crash - at 2014.01.08 19:37:00
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156. EFT Warrior required - Typhoon - in Ships and Modules [original thread]
I compared against a moving typhoon :)
- by Sid Crash - at 2014.01.08 19:05:00
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157. Marauders.... - in Ships and Modules [original thread]
Zhilia Mann wrote: Sid Crash wrote: To mare wrote: Sid Crash wrote: If you're in Amarr space you then either want to go for the Paladin or the Golem fixed for you You mean that Golem that has to perpetually get in range with its...
- by Sid Crash - at 2014.01.08 18:58:00
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158. EFT Warrior required - Typhoon - in Ships and Modules [original thread]
Yeah my bad, because you added some text I didn't copy over the whole fit and, by default, added wardens instead of bouncers. Still applied dps at 100km is a bit of an issue in this case because we don't know what we're shooting at. If it IS a POS...
- by Sid Crash - at 2014.01.08 18:37:00
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159. EFT Warrior required - Typhoon - in Ships and Modules [original thread]
Batelle wrote: 69,916 EHP 71/77/63/69 resistances before overload, gangboost, whatever 1148 dps w/o implants, 1000 dps at 100km . If you upgrade to faction hardeners you can replace the co-proc with a nanofiber or something. The real advantag...
- by Sid Crash - at 2014.01.08 17:35:00
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160. Marauders.... - in Ships and Modules [original thread]
To mare wrote: Sid Crash wrote: If you're in Amarr space you then either want to go for the Paladin or the Golem fixed for you You mean that Golem that has to perpetually get in range with its torps, that same Golem with 0% base EM re...
- by Sid Crash - at 2014.01.08 17:18:00
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